Prevent The Fall Review

 

 

Prevent The Fall is a dungeon-crawling RPG built both for Virtual reality and regular controls. The dungeons in Prevent the Fall are semi-procedurally generated so there will be some variation each time you play. When first entering the game you will encounter a mute barkeep in a tavern. A tavern where you can basically just stand in one place and converse with the barkeep by choosing certain options available to you off of a list. These include going on an adventure, training, buying goods and so forth. Each option leads to a new dialogue option. For instance, if you choose to go on an adventure the barkeep will tell you a little spiel about some wizard or other needing you to do something in a cavern or wherever. He will then ask you if you want to accept this adventure or hear something else.

 

 

Gameplay

Gameplay for Prevent the Fall is pretty much like any other dungeon crawling RPG, The game features a character progression system made of 3 skill trees, but including only passive skills that give bonuses such as more health, mana, parry chance, but no active skills, as skills in this title are given by weapons: each weapon you wield will have 3 different skills, for a total of six skills available at any given time, 3 per hand.

 

 

It’s a bit confusing as these skills have no proper description, other than if it’s an AOE, or Mele attack etc,  so you will have to experiment and guess what each skill does. Dungeons in PtF are randomly generated and have a few different tilesets such as dungeons, sewers, caves. I can say that the randomness is done well, as I have not had any 2 that feel the same way, they do tend to look the same, but are played out different. You will get loot as your crawl around the dungeon. You will also find chests you can open to get loot as well.

 

 

 

 

 

Combat

Combat is done just as you think it would you will make your through the dungeon and hack and slash your way, I found combat to be clunky, I am sure this is a product of this being designed for VR, and I was not playing in VR (As I don’t own a VR Device) Once you get the hang of combat, you will be hacking and slashing or shooting flames at your enemies in no time at all. I admit I was not a big fan at first, but after a few minutes with it, you will get the hang of the movement. The level cap is 20, as you level up you can pick “harder” dungeons to do. The monsters change slightly but over all it’s just harder, there is a solid RPG character progression behind all of it as well, so if you the type of player that leaves to assign points and “min-max” your characters, you will be right at home here.

 

 

 

 

 

Graphics

The graphics are ok, nothing major but they do a good job, they have kind of a throwback to dungeon crawlers of old. They do a solid job of immersing your self into the dungeon, you can see cob webs, torches on the wall, they did look a bit dated to me, but nothing that is so off putting I”d not play.

Sound

This is where the game really shined, I thought. The music was great and set the mood just right, the ambient sounds from the dungeon helped with the immersion that you were crawling through a sewer cave.

 

 

Final Thoughts

This is a pretty fun little dungeon crawler, once you get past the strange controls and VR setup at first, as I said earlier on I’m sure this would not be an issue if you were using a VR Device, but since I was not, just took some getting used to. The publishers are very good about releasing patches and bug fixes, I ran into a few while in my play time, but they were fixed in a patch soon after.

For more information check out the official web page or you can buy a copy on steam.

D.W.S provided the key for this reveiw, but that had no effect on the outcome of the review in any way.

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