The Release notes are up for Update 28 : The Devil’s Gambit
Thwart the plans of the Devil General in our newest Adventure Pack “The Devil’s Gambit”! Defend Stormreach’s centers of magical power from destruction at the hands of a Green Slaad in all new quests!
Available for level 14 Heroic and Level 30 Epic! The quest-givers are located in the Eberron Hall of Heroes.
This adventure pack is free to VIPs!
Drac Says – I’m so glad to see this pack starting at 14!
Combat:
- Items and abilities which decrease the time for Smite Evil charges to regenerate now work properly.
Cosmetics:
- Glamered Weapon Auras now work with the following items:
- Greataxe of the Chained Soldier
- Epic Greataxe of the Chained Soldier
- Terror
- Mirrors of Glamering should no longer be able to be used on any quest-specific items that are destroyed upon quest exit.
Enhancements:
See the Official Release Notes Post for all the Enhancements Updates
Epic Destinies:
- Ability score enhancements now appear separately for all destinies, so a player can use multiple of them as Twists of Fate.
Feats:
- Archer’s Focus now adds 3 Ranged Power per stack instead of 3% damage to missile damage.
Hirelings:
- Stand Your Ground will now remain persistent through most commands (except for Follow Me, Teleport To Me, and Guard Target.) Hirelings will no longer move toward their master after interacting with a lever, if they have been ordered to Stand their Ground.
- Hirelings now show alerts when players “spam” an interact button, and for when pathing fails during a target interaction.
- Players are now alerted when a hireling cannot use a rest shrine (because they have already used it, for example.)
- Ranged weapons have been added to many ranger and rogue hirelings, who will predominantly use them when Standing their Ground in aggressive mode while an enemy is outside of melee range:
- Rangers: Tarlov Snowtrack (level 23), Phileas Shadowstep (level 16), Tessie McGreevy (level 12), Elkayne Tiwele (level 4), Thalerian Skydancer (Level 2/5)
- Rogues: Sullivan Tiehl (Level 20), Reaver (Level 14), Istrin Teken’ar (Level 11), Olivia Whurgan (Level 7), Talonia (Level 4)
- For clarity, these are the descriptions for hireling commands:
- Stand Ground
- Stand Ground commands the hireling to remain in the general area. The hireling will still engage creatures in combat, but should not stray too far from their standard unless directed to do so. Three commands will automatically dismiss the Stand Ground directive:
- Follow Me
- Guard Target
- Teleport to me
- Stand Ground commands the hireling to remain in the general area. The hireling will still engage creatures in combat, but should not stray too far from their standard unless directed to do so. Three commands will automatically dismiss the Stand Ground directive:
- Follow Me
- The hireling will follow you and in engage in combat as they see fit. This command completely removes any previous stand ground directives, and is synonymous with the Guard Target when the hireling’s master is selected.
- Teleport to Me
- The hireling will abandon any current activity and teleport to your location. This command removes the stand ground directive. There is a short cooldown after teleportation before the hireling can take another action.
- Aggressive Stance
- Hirelings will aggressively seek combat. If the hireling is in possession of ranged weapons, they may be used to attack creatures within range.
- Defensive Stance
- Any creature not registering as a threat to the hireling will not be attacked. Spell casters will typically buff their master, whereas melee classes will typically wait to be engaged. Each hireling will act differently in this situation depending on their personality. When guarding a target, the hireling might not attack an enemy unless the enemy directly attacks the guarded target or the hireling.
- Passive Stance
- Hirelings will refrain from most movement and combat of any kind. In passive mode, hirelings will consider using rest shrines that are nearby.
- Interact with Target
- Commands a hireling to interact with a selected object, such as a lever or a rest shrine. This will override a stand ground directive, but will not dismiss the directive completely.
- Guard Target
- Commands the hireling to actively guard a selected target. This command will completely remove the stand ground directive because it would be a conflicting order otherwise. Telling a hireling to guard yourself is effectively the same thing as the Follow Me command.
- Attack Target
- Commands the hireling to attack a selected target, moving to it if required. This command will temporarily override a stand ground directive, but will not dismiss the directive completely.
- Stand Ground
Drac Says – Good to see them tweaking the hirelings more!
Items:
- Temple of Elemental Evil Greater Acidic/Electrifying/Fiery/Freezing Blast weapons now do their proper damage.
- Mabar Festival of Endless Night ingredients have had their names and descriptions updated to note their deprecated state.
- The Sword of Tesyus is no longer able to be used with a Mirror of Glamering, as the item is a quest-only item and not meant to appear outside of the dungeon.
Quests and Adventure Areas:
- Spell Ward traps can now be disabled more reliably when a character is very close to them.
- Monster autoscaling for level 30 quests has been removed, and monster stats for level 30 quests have been manually adjusted. This applies to any CR 30 quest (Level 28 quests on Elite, for example.)
UI:
- Fixed an issue that caused the mouse wheel to get stuck in First-Person View when interacting with a bag.
- Poison Resistance is now listed correctly in the combat chat log.
Drac Says – Mouse Wheel Bug Fix!!!! Yes! Was Very Annoying For Sure!
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