“In that time, and for centuries after, he was spoken of as the cleverest and the most cunning, as well as the bravest of the sons of the ‘land beyond the forest.’ That mighty brain and that iron resolution went with him to his grave, and are even now arrayed against us.” –Dr. Abraham Van Helsing, Dracula
In the game, one player plays as Dracula, who is looking to extend his control over Europe through all sorts of nefarious means. Meanwhile, 1-4 players take up the mantle of one of the famous Dracula-hunters. Picking up clues here and there, trying to keep themselves as hidden as possible, lest Dracula find them and take them out before their advantages can be pressed, they must work together to root out any evil that Dracula is causing, and of course, they must survive a final showdown with the vampire lord.
Dracula has one main objective in Fury of Dracula: to push the influence track to thirteen, signifying that he has achieved an invulnerable dominion over Europe and become invincible. Everything else the Count does: concealing his movements, assaulting the hunters, feeding, and siring new vampires is a means to that end. While the hunters must defeat Dracula in order to win, he has several ways of increasing his influence. The easiest is to create more children of the night. Every vampire that continues to exist Un-Dead for at least six nights (long enough to mature), provides its master with three or four points of influence.
I had a chance to set down and play this at Gencon 2015 this year, and I must say It was very fun play. I will be adding this to my wish list and hope to pick it up.
Download the rules from the Fury of Dracula minsite and you can order your own copy from Amazon
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