There are many iconic adventures and stories in the 43-year history of Dungeons & Dragons that current fans may not have ever experienced. As many newer players to D&D in the past few years, you likely haven’t braved the Tomb of Horrors or climbed White Plume Mountain or fought Against the Giants. Even longtime fans haven’t been able to fully explore the Hidden Shrine of Tamoachan or the Sunless Citadel, now is our chance! with stats and monsters updated for the fifth edition of Dungeons & Dragons.
Now you can jump into some of the most popular D&D modules ever created with Tales from the Yawning Portal. Releasing wide on April 4th, this 248-page book contains seven full adventures including timeless classics and more recent best-sellers like Forge of Fury and Dead in Thay, all completely updated and ready to run using the latest D&D 5E rules.
The cover of Tales from the Yawning Portal was illustrated by Tyler Jacobsen. It depicts Durnan the Wanderer, the longtime owner and barkeep of Waterdeep’s most famous tavern. Adventurers from all over the Forgotten Realms gather in the taproom at the Yawning Portal to trade stories of their exploits and rumors of far-off treasures, some even from other worlds in the D&D multiverse. The Yawning Portal is the one place you’d expect to hear tales of the seven dungeons in this book.
Look for Tales from the Yawning Portal in your local game store on March 24th! Otherwise, you can pick it up on April 4th, and start running these classic adventures for your gaming group. Even if you’re in the middle of a Storm King’s Thunder or Curse of Strahd campaign, clever Dungeon Masters and players can take inspiration from D&D’s history to infuse traps, challenges, monsters and magic items from these adventures into any session.
- Against the Giants
- Dead in Thay
- Forge of Fury
- Hidden Shrine of Tamoachan
- Sunless Citadel
- Tomb of Horrors
- White Plume Mountain
For more information on Dungeons & Dragons and Tales from the Yawning Portal, visit the official page
Mike Mearls has a interesting interview about the title over on Forbes.
It’s a collection of seven of the most famous dungeons from Dungeons & Dragons history. They’re all collected in one hardcover book. The idea behind it is not only do you want to capture some of the most famous dungeons from the game’s history, but we also wanted to give a selection of adventures that you could in theory start at Level 1 with the first dungeon and play all the way up to Level 15 by playing the adventures one after another. We want a nice broad range of levels to give DMs (Dungeon Masters) content they can drop into their campaigns, either to extend something, say if you finish Storm King’s Thunder and your character’s Level 10 or 11, there’s adventures in there that you can start playing, or if you just want something that’s a little sidetrack from your current campaign.
The adventures span almost every edition. The first two, for low-level characters, there’s the Sunless Citadel and the Forge of Fury, and if you played Third Edition you might remember those as the first two adventures released for the 3.0 version of the game. Then beyond those two, when you get more into mid-levels, we have a couple of adventures from AD&D. If you played back in the early ’80s and late ’70s, you might recognize some of these titles.
There’s White Plume Mountain, there’s Hidden Shrine of Tamoachan, and then there’s a newer adventure, actually we drew from the period when we had announced Fifth Edition, we were doing playtests. There’s an adventure called Dead in Thay, which featured this really huge dungeon and everyone who played it thought the dungeon was great, but it was kind of part of a broader campaign. We decided to just take the dungeon from Dead in Thay and place that in this book. It’s this enormous sort of mad house built by the Red Wizards of Thay, so this kind of gives you a chance to dive into a classic mad wizard’s dungeon.
To cap it off, if your characters have made it to 13th, 14th level, and hopefully you’re not too attached to them because the final adventure in the collection is the Tomb of Horrors. The original and the deadliest dungeons ever made updated to Fifth Edition, as are all the adventures.
Those are the ones that will take you through the mid-levels, and then the upper tiers of play we have two very classic adventures, two of my favorites. Going back to AD&D, late ’70s, we have the eclectic Against the Giants.
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