Kaiju Crush is giant monsters smashing city buildings and fighting each other. Monsters are trying to get more territory than the other players. They will claim more points.
The game is for 2 – 4 players and plays in about 45 minutes.
Game Set Up
Each player takes one of four unique Kaiju monsters to play and a cardboard figure. A monster tile is added to a set of city block tiles. They are randomly assembled in a 7 x 6 grid (this is the setup for four players). Monsters are placed on their start tiles. Each city tile is worth between one and five points.
Four objective cards are drawn and displayed for all players. Players can gain extra points if they can match the patterns on these cards.
Each player also gets a special ability card to play during the game. This is a one and done, you can use it once, it’s pretty powerful, so use it when you think it will help the most!
Game Play
Every turn of the game, a monster must move. Determined by a movement card. Movement cards come in many flavors such as moving only one space diagonally, moving like a chess piece or moving two spaces in a straight line. Keep in mind that you must end up on a space with another monster or a city block tile that has not been smashed. If movement is not possible, that player must pass.
When a player lands on a city tile, the player smashes it and takes it for point collection. The player then places a territory marker indicating he or she is the owner of that tile. Sometimes extra points are given for collecting certain tiles. There are tiles from four different groups, so there are some strategic decisions to make.
There is also a shared movement card. If you choose to use your own card, you must swap it with the shared card at the end of your turn. If you use the shared card, it remains in play for other players to use,
Are you ready to rumble!
If a monster ends its turn on the same or an adjacent tile of another monster, they will fight. Each player has a set of cards used specifically for battle. Each player draws five cards from their deck and chooses one to play. The attacks are fire breath, tail, claw, kick and spikes. The winner is determined by checking a chart that shows which attacks trump another. Win a fight and gain a victory point. As you can tell from this, this is basically a monster version of rock, paper, scissors.
Ending The Game
When all the monsters are unable to move, the game ends. Points are awarded for city tiles claimed, fights won and objective cards completed. The monster with the most points wins.
The Components
The monster stand up’s are made of a good quality cardboard and have wonderful artwork, bright colors.
The grid tiles are also a nice thick cardboard, that should stand up to use. These also have some nice illustrations on them.
The movement cards are a bit thin, I would suggest that you sleeve them asap, as I don’t think they will hold up to a lot of plays.
Final Thoughts
This fun fast game, it’s easy to pick and up and teach. This is a great family game or a game that would make a good starter to a game night. There is a slight bit of “take that” it’s not bad and would really depend on who you are playing with. But you might have some moves planned out only to find out the person that went before, either took the space you were going for or used the movement card you were going for. For being such light game, there is a ton of strategy to be had here as well. Overall this is a fun monster fighting a good time.
You can pick up Kaiju Crush via your FLGS, Fireside Games Directly, or Amazon
A big thank you to Fireside Games for sending the review copy to us, this had no effect on the outcome of the review.
The above Amazon link is an affiliate link, DDO Players will receive a small percent of your sale, this is another way you can help support the site.
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