Sword Coast Legends: State of the Game


Dan Tudge Director for Sword Coast Legends & President at n-Space posted an “State Of The Game” In this he talks about the direction of the game, and what is to come.


Sword Coast Legends launched last week on PC, Mac, and Linux. We’ve worked closely with Wizards of the Coast to bring this Dungeons & Dragons experience to you. The D&D team has been involved the whole way, and we know they share our excitement about the many adventures that will be had as a result of Sword Coast Legends. Together, we set out to deliver a compelling, fresh RPG with an epic storyline, co-op gameplay, and even some extra twists on dungeon crawls with a real-time DM mode. The end result is something we’re extremely proud of — something we all believe fits nicely into the diverse catalog of D&D titles spread across different genres, be they MMO, action RPG, conventional CRPG, or even arcade hack ‘n’ slash.

He admits there have been problems, and the game has not been received well

However, early user impressions for Sword Coast Legends have been polarizing. While many players love it, it is clear that for many, Sword Coast Legends did not meet their expectations. For those who have expressed disappointment in the game, I have just one thing to say: “We hear you.” We are a very small, independent development team, and we would not have made it this far without you. We thank you for your continued support. In D&D, the party is everything, and you are the best party to have, by far.

He states the team is committed to addressing the concerns and making the game better.

As much and as long as we’ve labored to launch SCL, this is really just step one, a foundation for an even greater experience we have always intended to improve and expand. Our goal has always been to put Sword Coast Legends into the hands of would-be adventurers and to work with them to improve that experience. We have an aggressive list of content and updates planned for the near-term… one that will be delivered to you at no additional charge, starting TODAY!


it all starts with a patch that hits TODAY October 30th


Halloween Update: “The Pumpkin Patch”:

  • New “Liars’ Night” themed area and placeables in the spirit of Halloween
    Cemetery DM location with over 35 new placeable objects and new player gear
    Screen nudge with mouse (toggled option)
    Players will now be able to move the camera by nudging the edges of the screen. The WASD keys and the middle mouse button will still work the way
    they currently do.
    Auto-heal at Adventurer’s Camp
    When entering the adventurer’s camp, the party will heal any damage previously taken.
    DM collect quests will display “x of x found” on the HUD
    Hotkey added to re-center camera on player
    Doubled the max length for DM quest conversation text
    Added the option to lock your cursor to the window
    Bug fixes


They also have some big plans for November as well!

Community Pack 1: Week of November 9th

  • Companion-Specific Skill Trees Unlocked for Players
    Existing unique companion skill trees will become available to players
    Nature Set
    New outdoor area cleared and ready for customization with over 150 new placeable nature objects for DMs.
    Ability Respec
    Characters wishing to forget their prior training will be able to do so. All character points will be refunded, allowing players to change builds or
    reselect their characters’ abilities.
    Player Stash
    Players will be able to store additional items within their own personal stash.
    Skill Rolls
    Players will be able to use ability rolls that take their character’s bonuses into account. For instance, characters will be able to specifically make a
    “Strength” roll and have their Strength modifier automatically added to the roll.
    Increased Number of Available Monster Abilities
    Custom creatures will have additional monster abilities available to them.
    Bug fixes and additional community feedback items as time allows

Community Pack 2: Week of November 30th

  • Address concerns with ninja looting in multi-player games
    New Playable Sub-race: Drow Elves (including access to Darkness and Faerie Fire abilities)
    DM-placeable visual effects (fire, smoke, etc.)
    Revisions and improvements to the rules for death, party wipe, and stabilize, including new options for players that want more challenge
    Village area and village-related placeable objects for DMs to use in their modules
    Ability to give ambient text to NPCs on select
    Ability for DMs to change the randomized interiors of every tile
    Lock/unlock locations on all quest states (give/update/complete)
    Bug fixes and additional community feedback items as time allows

The “Ninja Looting” is MUCH MUCH Needed, so I’m glad to see this one for sure. Also, it looks like Rage Of Demons is on it’s way as well!

Rage of Demons: Coming Soon

  • Return to the Underdark in this all-new adventure taking place as part of D&D’s “Rage of Demons” storyline, featuring the legendary outcast drow Drizzt Do’Urden and some of the deadliest enemies ever to terrify Faerûn.
    New Rage of Demons tile sets and placeable objects
    New playable race: Tieflings
    New creatures available for DMs
    New Playable class based on community input
    Allow player-created characters as companions in story mode
    Enable players to control their characters’ movement with the WASD keys
    Bug fixes and additional community feedback items as time allows


I would like to extend my sincerest thanks (and the endless gratitude of our entire development team) to everyone from our community and Design Council for their amazing support ever since Sword Coast Legends was first announced. With over 82 years of total playtime logged from previous Head Start access weekends and last week’s launch, Sword Coast Legends players have adventured extensively. That’s a lot of dungeons explored, content created, bosses downed, loot gained, and campaigns run. In this sense, Sword Coast Legends is a game that belongs to its players as much as its developers. We’d love to hear your thoughts so we can work together to make Sword Coast Legends even better.

Overall I think is a positive thing. I hope to see them stick to what they have layed out here, and will make the game better. As it’s a “decent” game, but it could be better.




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