Behind the Screens

There is a new article starting up over at DNDWizards.com.

Welcome to the first installment of Behind the Screens, a regular column by Dungeon Masters for Dungeon Masters that presents helpful tips for use in your D&D campaign. Each month, guest DMs will present an item from his or her tool kit that you can adopt to make running your game easier, more fun, or both. Some of these DMs work in R&D, while others are fellow enthusiasts from the wider Wizards community who are eager to share what they’ve learned. Here you’ll find house rules, ideas for bringing a campaign, lessons won from hard experience, and more.

 

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Rodney Thompson, Senior Designer for the Dungeons & Dragons game,  has the first one it’s entitled DM’s Cheat Sheet.

He brings up some good points for any DM. (Some of these I even do)

Before every session I run in my ongoing D&D campaigns, I like to put together a little cheat sheet that helps me keep the session moving forward. While this cheat sheet outlines the main aspects of the adventure I’m running (the dungeon the players are exploring, the town council meeting they are breaking up, and so on), its chief purpose is to help me maintain the pacing of the adventure. The cheat sheet has four main parts. I work on them in the following order during my prep time, though I arrange them in the reverse order on the final sheet.

 

Really looking forward to seeing where this set of articles will go.

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