Update 26 Warlocks Legacy Release Notes

The release notes are now up for Today’s Patch.

 

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Highlights of the patch include :

 

Introducing the Warlock Class! These Eldritch casters form pacts with powerful beings, and seek out rare and often forbidden knowledge. They deal large amounts of damage with their Eldritch Blast, and back that damage up with a variety of bluff, control, and utility abilities. Features three all-new Enhancement Trees! Free to VIPs!

 

Combat

  • Many activated Barbarian enhancement abilities now break stealth that previously did not, such as Supreme Cleave.

Glamered Weapons

  • Glamered Weapon Auras should no longer disappear when changing zones.

Monster Manual

  • The following creatures have been added to their respective Monster Manual volumes:
    • Mountain Lion
    • Cursed Ritualist
    • Gargoyle Colossus
    • Barkinar
    • Temple Rust Monster
    • Tempest
    • Garkoth the Wiley
    • Nodebound Fire Bat
    • Fiend-Blood Troglodyte Ranger
    • Fiendish Troglodyte Archer
    • Fiendish Troglodyte Skirmisher
    • Fiendish Troglodyte Shaman
    • Fiendish Troglodyte Sniper
    • Fiendish Troglodyte Warrior
    • Gizhiss
    • Hell Fire
    • Hell Scorpion
    • Drunken Sorcerer Pirate Aroomba
    • Gregoir the Mighty
    • Hobgoblin Opportunist
    • Jack Jibbers
    • Mutinous First Mate Shakra

 

  • The number of monsters required to complete some Hunter Deeds have been lowered:
    • Elf has been lowered from 55 to 40.
    • Halfling has been lowered from 40 to 20.
    • Mephit has been lowered from 50 to 45.
    • Skeleton has been lowered from 100 to 75.
    • Troglodyte has been lowered from 68 to 60.
    • Warforged has been lowered from 60 to 45.
    • Wraith has been lowered from 30 to 25.
    • Zombie has been lowered from 68 to 52.

 

Quests and Adventure Areas

  • Amrath
    • Free-to-Play players can now enter the Amrath public area in Shavarath.
  • Delera’s Tomb
    • Fixed an issue in Free Delera where the 3rd Soul Lock Guardian could sometimes end up behind a doorway and refuse to come out.
  • Temple of Elemental Evil
    • The chance to get rare encounters in the Temple of Elemental Evil Part One has been increased.
    • The XP of almost all Optional Objectives has been increased. In most cases, the XP has been doubled.
    • Non-Mythic versions of the named items now drop. Like their Mythic counterparts, they are found in both End Chests and random encounters, but are more often found in random encounter chests.
    • The drop rate of Mythic named items appearing in random encounter chests has been increased.
    • Wands of Wonder now drop less frequently.
    • Effects granted by the altars are removed when leaving the quest.

 

as always, head over and read the full notes here

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