Jump into Exandria: Critical Role’s “Wildemount Wildlings” is Perfect for Newbies

Feeling overwhelmed by the sheer volume of Critical Role content? You’re not alone! But fear not, Critter-curious friends, because a new limited series is here, and it’s designed to be the perfect entry point.
Introducing “Wildemount Wildlings”: A Summer Camp Adventure!
Critical Role recently announced “Wildemount Wildlings,” a three-part Dungeons & Dragons adventure set in the familiar world of Wildemount. However, this isn’t your typical epic campaign. Instead, it’s a lighthearted, summer camp-themed story featuring a group of plucky young campers.
Why This Series is Perfect for Newcomers:
- Bite-Sized Story: With only three episodes (airing April 3, 10, and 17), “Wildemount Wildlings” is a far more manageable commitment than the hundreds of hours required for their main campaigns.
- Welcoming Atmosphere: The press release emphasizes that this series is “designed as a welcoming entry point for new audiences.”
- Familiar and New Faces: Marisha Ray and Ashley Johnson reprise their beloved roles as Beau and Yasha from the Mighty Nein, while Eden Riegel, Aleks Le, Libe Barer, and Brennan Lee Mulligan join as the new campers.
- Lighthearted and Fun: Expect sing-alongs, woodland walks, and a generally chaotic good time, all inspired by a D&D game Sam Riegel played with his kids (with adult humor, of course).
- Exandria Without the Homework: Unlike some of their previous limited series, “Wildemount Wildlings” is set in Exandria but doesn’t require extensive prior knowledge of the lore.
Kid-Powered Chaos!
The seed for “Wildemount Wildlings” was planted in Sam Riegel’s own home game, played with his kids and their friends. But Critical Role didn’t stop there. They took it a step further, conducting extensive pitch sessions with kids to unleash the most creative and chaotic traps, monsters, and NPCs imaginable.
Expect the Unexpected:
Imagine facing off against a gelatinous cube designed by a ten-year-old, or navigating a trap that involves a mountain of sentient pillows. This series promises to deliver the kind of unbridled creativity that only a child’s imagination can conjure.
But Here’s the Catch: It’s For Adults!
Don’t let the summer camp setting fool you. While the cast will be portraying youthful campers, this is a show designed for adult audiences. Prepare for:
- Clever Combat: Expect strategic battles with a unique, kid-inspired twist.
- Frightening Foes: Brace yourselves for monsters that are both terrifying and hilariously bizarre.
- Teen Angst: Relive the drama and emotional rollercoaster of adolescence.
- Foul-Mouthed Fun: Yes, you read that right. These campers have a vocabulary that might make your grandma blush.
A Word of Warning:
Critical Role explicitly states that “Wildemount Wildlings” is not recommended for children without adult supervision. So, get your swear jars ready and prepare for some delightfully inappropriate humor.
A Perfect Entry Point:
For those of us who have been intimidated by the sheer length of campaigns like Vox Machina (373 hours), Mighty Nein (483 hours), and Bells Hells (300+ hours), “Wildemount Wildlings” offers a chance to experience the magic of Critical Role without the massive time commitment.
From Animated to Actual Play:
While “The Legend of Vox Machina” animated series was a great introduction to the world, it lacked the live improv and player interaction that makes Critical Role so special. “Wildemount Wildlings” promises to deliver that authentic tabletop RPG experience in a digestible format.
A Gateway to More?
This series could be the perfect stepping stone for those looking to dive deeper into the world of Critical Role. If “Wildemount Wildlings” captures your imagination, you might just find yourself ready to tackle those epic campaigns after all.
So, if you’ve been curious about Critical Role but didn’t know where to start, “Wildemount Wildlings” is your chance! Get ready for a fun, engaging adventure in the heart of Exandria.
Leave a Comment