Sage Advice Returns!

For those that remember the wonderful “Sage Advice” Column, It’s now back!

Sage Advice first appeared back in 1979 in the seminal gaming magazine The Dragon, starting with issue 31. The sage at the time was Jean Wells. Her answers touched on a variety of D&D-related topics: rules, etiquette at the game table, product release dates, and the lore of the D&D multiverse. The questions and answers sometimes wandered into the realm of the bizarre. Curious whether you could spawn orcs to create an army? The sage had the answer: “Orcs are mammals and therefore do not spawn.”

 

Got A Question for the sage?

Fast forward to today. This new incarnation of Sage Advice focuses on the rules of the game, especially on how to interpret them when they aren’t clear. For just over a month now, D&D fans have had all three of the core books for the new edition. We’ve all been putting the game through its paces, and questions are popping up. Almost always your Dungeon Master or fellow players can sort things out, but in those rare cases when your group is stumped, you can turn to us. If you have a rule question that you’d like the D&D team to consider, send the question to sageadvice@wizards.com. We’ll do our best to answer as many questions as possible.

 

The first new edition is out now, and covers Rules and Rulings for those situations that occur during your game play.

And we also got some news that broke in this as well!

 

Will there be errata for the core books?

Yes, there will. We’ve been studying Twitter, forums, emails, and our play experiences to find out where the core books need correction. We’ll start by publishing corrections for the Player’s Handbook and then move on to the other books.

Don’t expect any dramatic rules changes to show up in the forthcoming errata. We’re focusing on straightforward corrections: cutting extraneous words, adding missing ones, and clarifying things that are unclear.

Fifth edition now belongs to the thousands of groups playing it. It would be inappropriate for the design team to use errata as a way to redesign the game. When we come across something that is more of a redesign than a correction, we put it into a queue of things to playtest and possibly publish at a later date. We’ll let you know if a redesign is around the corner!

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